ZONEOUT

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ZoneOut Image.png

hypnotic trance "rhythm" game


Press space rhythmically to acquire speed. Lean to capture motes. Capture as many motes as you can. Pay attention. Enjoy the game.

This game is not recommended for those with photosensitive epilepsy.

Please trance responsibly. Practice good subject agency. You can always say no to suggestions and triggers you don’t like.

Induction Transcript: https://pastebin.com/6uStC5Hj


Works Cited

  • Jiang, H., White, M.P., Greicius, M.D., Waelde, L.C., & Spiegel, D. (2017). Brain activity and functional connectivity associated with hypnosis. Cerebral Cortex, 27(8), 4083–4093. doi:10.1093/cercor/bhw220
  • Dienes, Z., & Perner, J. (2007). Executive control without conscious awareness: The cold control theory of hypnosis. In G.A. Jamieson (Ed.), Hypnosis and Conscious States: The Cognitive Neuroscience Perspective (pp. 293–314). Oxford University Press.
  • Dietrich, A. (2004). Neurocognitive mechanisms underlying the experience of flow. Consciousness and Cognition, 13(4), 746–761. doi:10.1016/j.concog.2004.07.002
  • Thompson, T., Terhune, D.B., Oram, C., Sharangparni, J., Rouf, R., Solmi, M., Veronese, N., & Stubbs, B. (2019). The effectiveness of hypnosis for pain relief: A systematic review and meta-analysis of 85 controlled experimental trials. Neuroscience & Biobehavioral Reviews, 99, 298–310. doi:10.1016/j.neubiorev.2019.02.013
  • Kirsch, I. (1985). Response expectancy as a determinant of experience and behavior. American Psychologist, 40(11), 1189–1202. See also: Kirsch, I. (1994). Clinical hypnosis as a nondeceptive placebo: Empirically derived techniques. American Journal of Clinical Hypnosis, 37(2), 95–106.
  • vreahli — yourinductionsucks.fyi — skeptical recreational hypnosis guide
  • Wordweaver — CREAM framework for hypnotic session design
  • Tripp, J. (2020). Hypnosis Without Trance: How Hypnosis Really Works. Real Magic Media.
  • Wiseman, M. (2022). Mind Play: A Guide to Erotic Hypnosis (rev. ed.). CreateSpace Independent Publishing Platform.
  • Tetsuya Mizuguchi - Rez (2001), Lumines (2004), Tetris Effect (2018)
  • Thumper (Drool, 2016)
  • Audiosurf (Fitterer, 2008)
  • Tempest (Atari/Theurer, 1981)
  • SUPERHOT (SUPERHOT Team, 2016)
  • NaissanceE (Limasse Five, 2014)
  • Koller, K. (2003). Polybius

If you would like to help fund further development of ZONEOUT into a full game, tips in the tip jar are accepted at https://paypal.me/bstdev.  Please do not tip more than you are able to safely part with. Thank you.


Author - BSTDev

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